Loot Ledger
Loot & Treasure Ledger — Abomination Vaults
_Generated by WO-202 (Loot & Mechanics Ledger Worker), rebuilt from corrected per-session `mechanics.json` data. review_status: draft._
Source: `generated/sessions/session_NNN/mechanics.json` (per-session, transcript-derived mechanics shards; `kind == "loot"`).
Citation note: every line is cited at the session level as `[session_0NN]`, and the citation number matches its `## Session NN` header (no header/citation offset). Sessions with no loot recorded (004, 029, 031) are omitted. Canon item/NPC spellings are used where obvious (e.g. "Rosa Argentis", "Belcorra", "Leng ruby").
Categories included: loot / treasure / rewards — gear, gold, gems, sold/identified items, quest rewards, consumables, and purchases. Full combat / conditions / rulings / downtime / XP breakdowns live in each session's `mechanics.json` and in `generated/merged/mechanics.json`.
- Looted a +1 morning star from an inert armored skeleton; bulky/encumbering. Handed to Cid, who applied the potency rune in Pathbuilder. `[S1]`
- From the pond corpse: a ~4gp pouch (quietly pocketed by Venris) and a spiked snare. `[S1]`
- Recovered ~2gp from a bag of mitflit droppings up in the watchtower webbing (Venris cleaned it off to claim it). `[S1]`
- From slain mitflits across encounters: short swords and ten darts each, plus 9 silver pieces. The party left most short swords behind (no carry capacity). `[S1]`
- Skrawng's trident: a regular trident worth 1 GP (martial melee weapon). Taken and handed to Cid. `[S2]`
- Skrawng's blowgun plus 7 blowgun darts; notably only 2 of his darts were poisoned, and the poison darts are tracked separately from the rest. `[S2]`
- Per mitflit: about 8 darts and a short sword each (4 mitflits total in the throne room). The spider-creature carried nothing. Skrawng's mud-and-rock crown was left behind. `[S2]`
- Office drawer: a minor elixir of life (identified via Medicine), a glass vial of inscribed common/Elven leaflets (guessed potion of tongues, unconfirmed), and a thick glass vial of clear bubbly liquid (unidentified, needs alchemist kit). A darkvision elixir was later handed to Veve. `[S3]`
- Devotion room: a rusted ring of six iron keys plus (later examined) two bronze keys engraved with a lighthouse and a book. The lighthouse key opens the lighthouse iron trapdoor. `[S3]`
- Chapel thief corpse: a +1 rapier, four daggers, and a silver ring (~5 gp). Venris equipped the +1 rapier; the +1 rune can be transferred in town to Cid's Malunar Rapier. `[S3]`
- Chapel corpse: a Channel Protection Amulet (gold, purple gem, silk cord) granting resistance vs harm spells; kept by Cid. From the altar nook: a 1st-level wand of heal and an unidentified magical scroll. `[S3]`
- Shopping in Otari: Venris buys a signal whistle, crowbar, and a writing set (to copy maps), and from the weapon shop a wakizashi (short katana; deadly d8, versatile P) instead of a kukri. Level-locked/uncommon items required market rolls. `[S5]`
- Cultist bodies yield flails (2), daggers (2), and leather armor — all mundane. The dead thief on the altar has nothing of note; detect magic shows magic fading from him. `[S5]`
- Found in a hidden emergency supply cache (behind a sliding stone wall): two lesser healing potions and a greenish-yellow liquid later identified as an oak potion (grants a 2nd-rank Oaken Resilience spell for 10 minutes when used). `[S6]`
- From the skeletal giant: a heavy glaive (too bulky to throw/telekinese) and a suit of half-plate armor in good (slightly dented) condition. Venris stowed the half-plate. The morlock corpses carried only clubs and tattered clothes (not yet collected at session end). `[S6]`
- +1 warhammer recovered from the skeleton inside the dead worm in the teleportation room; taken by Cid. `[S7]`
- Shrine loot below the bone idol: a crimson red bloodstone (valuable gem), a softly glowing rune stone (later identified as a Battle Medicine talisman), and a sickly obsidian gem (later identified as a fear talisman). `[S7]`
- Drake's sea chest (recovered underwater): ~36 gold pieces (split 9 each), a bronze serpent rod (toggleable Light spell), a bluish-purple Wand of Fear (claimed by Veve), and an ornate compass with a slot (unidentified). `[S7]`
- Identification results: obsidian gem = weapon talisman with a fear/frighten effect (2 actions, not fully identified); rune stone = talisman letting the holder use Treat Wounds as Battle Medicine, +1, must be held, 1-hour cooldown; bronze rod = casts a toggleable/permanent Light spell on itself (kept by Cid); compass = unidentified (all checks failed). `[S7]`
- Engineer room and prison loot: two war hammers, two makeshift projectile launchers (too shoddy to keep), eight handfuls of junk; from the prison/well room: three suits of studded leather armor, two rapiers + one broken rapier, one lesser healing potion, and 13 GP. The studded leather and rapiers were given to the freed prisoners. `[S8]`
- Quest reward: 50 gold from the Otari tavern lady for rescuing the Osprey Club members; everyone received 12 gold each. The crimson bloodstone was sold to the tavern lady for 15 gold, split (3.75 each). `[S8]`
- Items identified during downtime: ornate compass = Pathfinder Society wayfinder (given to Cid); runestone = +1 weapon potency 'potential' rune; sickly obsidian gem = Fear Gem (identified by Rin). The Abbas 'baton' is noted as a Treasure Vault item to be added to the sheet. `[S8]`
- Cid received Rajani's Malunar Rapier (cold iron, near-replica of his Malunar rapier) from the blacksmith; Venris picked up his rune transfers. Cid also gained a wayfinder with a permanent Light spell that dangles from his side. `[S9]`
- Dining-hall rubble loot: 3 GP, 20 SP, a box of caltrop-snare components (taken by Venris), a magical wolf-tooth talisman (taken by Cid; on a successful trip deals damage equal to spell modifier), and a vial of black liquid labeled 'yum' (unidentified, taken by the party). `[S9]`
- Study/workshop loot: a bejeweled spyglass (Venris; the brownie's coveted 'shiny'), a large silver key (added to the key ring), and scattered gold (~14 gp distributed; Abus palmed extra, causing the 'betrayal' bit). The Belcorra portrait was cut from the wall and pocketed by Cid. `[S9]`
- Cid took a black onyx gemstone from the undead-creation machine. `[S10]`
- The ghoul cultist's necklace (a rope with two lumps of decayed flesh) was checked for magic and found non-magical / no value; other ghouls carried only tattered blue cloth. The cultist's head was kept as a probable bounty token. `[S10]`
- The party set aside roughly one bulk of potentially valuable books/tomes from the vault library to sell to Morlibint and to use for a research bonus. `[S10]`
- Sold an onyx ('not a real item' per GM, ~4 gp MSRP but valued as loot) at the market; haggled from 25 down to a final 20.5 gp. `[S11]`
- Sold an Oath Potion and a moderate Skeptic's Elixir (base value ~65 gp each) for a total of ~33 gp after Venris's disguised-alchemist haggling. A gnome alchemist tried to scam them by mislabeling the Oath Potion as a lesser 'festival' potion. `[S11]`
- Venris bought a striking rune from Rin for ~58.5 gp (with her 10% discount), then had it inscribed onto his kukri at the blacksmith for ~6.5 gp (10% of the striking rune cost). `[S11]`
- The party pooled gold to buy a second striking rune for Cid and inscribe it (blacksmith quoted ~72 gp total). Venris put in 41 gp, Cid ~28 gp, with Veve covering the missing ~3 gp. Cid's sword and Venris's weapon are now striking. `[S11]`
- Veve applied a weapon potency rune (found earlier on the second level) to her longbow via market merchant Patricio for 2.5 gp. Veve also swapped to studded leather armor and sold a crappy dagger. `[S11]`
- Visigok bought a steel shield bearing Pharasma's symbol (~4 gp). `[S12]`
- Veve bought studded leather armor (~3 gp), kept her padded armor for sleeping, and sold a healer's toolkit and a dagger. `[S12]`
- Acquired a Spacious Pouch (type I) extradimensional bag from Manny (gifted); Venris carries it and stores the recovered books in it. `[S12]`
- Recovered from the workshop/scholars' quarters: a +1 silver low-grade hatchet, a blue-and-white wand (unidentified), a key, a gold paperweight, a rugged metal monocle eyepiece (unidentified magic), book-repair tools, and the books from the fetch list including a hidden book found on a crit. `[S12]`
- Crafting eyepiece identified: grants a +1 item bonus to Crafting (lets the wearer envision a 3D outline of items to build or repair). Assigned to Veve, the party's crafter. `[S13]`
- Found in the book-repair storeroom: two scrolls of 2nd-rank Mending and one unidentified 3rd-rank arcane scroll (Abus believes it is a 3rd-rank spell in his school but has not learned it). `[S13]`
- An Everlight crystal (everburning-torch-equivalent) lights Belcorra's office; recognized as a common item. Also love letters to Belcorra (nothing valuable). `[S13]`
- Recovered nine curated books from the restricted collection (six this session plus three prior). The collection grants a +2 item bonus to regional history, arcane, and occult checks. Sold for 45 gold (5 gp each) in town to fund anti-plague potions. `[S13]`
- Purchased anti-plague potions in Otari: lesser (3 gp, +2 to one disease save) and a moderate (35 gp, +3). Books sold for 45 gp funded the bulk of the buy. `[S13]`
- Looted from the ghoul bros: leather armor and ~49 arrows (Veve restocked; she had been down to ~18-30 arrows). `[S14]`
- Necromantic staff (~230 gp, rarest item found so far) DESTROYED by Abbas rather than sold — net loss of loot value. Decided by coin flip (Venris wanted to sell, lost). `[S14]`
- Recovered loot from the flesh-statue room: silver salve, composite short bow, ~5 silver arrows, leather armor, and four everlight crystals (15 gp each, 60 gp total). `[S14]`
- From the aberration boss's robes: a rolled-up parchment map of the downstairs floor (lets the party complete unexplored rooms; deemed low value). Boss's head taken as a trophy and later delivered to Boss Scrug. `[S15]`
- Library loot: necromantic books ('What the Worm Knows', 'Secrets of the Soul', 'Grave Feasts', plus Morblin's-list books), a magical chain shirt in good condition from the skeleton, and a portrait of a smirking drow. A silver sword/cane was earlier taken from the cleaning closet. Two broken clockwork automatons noted as possible salvage. `[S15]`
- Looted a magical chain shirt with an inscribed rune from the corpse in the ghost's room; the rune type was not identified (the identify/crafting check failed) and needs appraisal. `[S16]`
- Recovered named necromancy books (The Worm, Grave Feasts, Secrets of the Skull) plus blank/generic books and a stack of scrolls from the scriptorium; the named books and portrait are high quality and sellable. One scroll is an Infernal devil contract. `[S16]`
- Recovered the portrait of the ghost's lost love (gold plaque, name transcribed 'Ball Grisney') and a +1 low-grade silver hatchet from a butcher's-block desk. Cultist corpses had necklaces of flesh. `[S16]`
- Found a valuable magical book nested inside a larger volume in the reading room; recognized as worth a notable sum and hidden in the bag by Venris. Not fully identified. `[S17]`
- Took the everlight crystal from the reading-room chandelier for use as a portable light source; also kept a worthless colorful quill. `[S17]`
- Cid recovered a shimmering magical pickaxe from the unfinished chisel-marked room and stowed it on his belt. Confirmed magical but not specifically identified. `[S17]`
- Recovered a copper ring engraved with songbirds from the furnace ashes; identified via religion as granting the spell Ventriloquism. Unassigned at session end. `[S17]`
- Recovered a doll with a gemstone socket in its back. Currently inert because the party had already broken 'the gem' that would activate it (it could otherwise be used to talk to whoever it stores). `[S18]`
- Harvested two scalathrax oils (Venris) after the fishery battle via crafting checks; valuable, hard-to-preserve, highly flammable alchemical component. Some crafting attempts failed (a crit-fail on a harvest took 1d8 poison damage). `[S18]`
- Gained 40 gold after the fishery fight. `[S18]`
- Vault loot identified by Rin: wand of quench (3rd lvl), scroll of hypercognition (instantly use up to 6 Recall Knowledge actions), vial of black adder venom, +1 potency +1 striking pickaxe, +1 potency chain shirt. Identification cost 10 gold. `[S19]`
- Additional identified items during downtime: crafter's eyepiece; ventriloquist's ring that casts ventriloquism, gives +1 deception, costs 60 GP (owned by Veve). `[S19]`
- Necromancy books sold to Moblint's Odd Stories for ~25 gold for the lot (GM notes true value ~2,500 gold). Sale unlocked the shop as a support library: +1 circumstance bonus to create forgery, decipher writing, or learn spells there, plus a 10% discount. `[S19]`
- 10 gold bounty paid by the guard for returning Carman, split V V 7 / Venris 3. Separately, Venris lifted Carman's coin sack (~110 gold) via thievery; keeps 10, leaves ~100 owed back to Carman. `[S19]`
- Mesmerizing Opal: silver-bound opal pendant talisman; affix to armor, upgrades a successful Deception-to-Feint to a critical success. Worth ~7 gold. `[S20]`
- Five heavy metal light orbs converted into five 'shining ammunition' arrows (party deleted five normal arrows). `[S20]`
- Fire Bead (Frozen Lava): blueberry-sized glass sphere of suspended pre-eruption lava (solidified time magic); when activated and hurled, detonates as a 20-foot-burst fireball. Recovered in the webbed lair, later expended on the wood golem. `[S20]`
- Roughly one bulk of books recovered for Blint's quest from the library room; three more books were burned and lost in the fireball, and the room's would-be +1 history bonus was lost. `[S20]`
- Two longswords and two sets of studded leather armor taken from the slain sarcophagi undead. Rusted/decayed but worth regular value. `[S21]`
- Small black vial of fast-acting consumable poison found in the poisoner's kitchen; identified by Venris. Normally ~20-100 uses but essentially empty. `[S21]`
- Looted ~24 GP in coins from the skeletons (split: V and Cid take 12 each, evened with 1 GP), plus a few GP of assorted cutlery. `[S22]`
- Bracelet of Dashing (Jangling No More): +1 item bonus to acrobatics; on activation (concentrate) grants +10 ft status bonus to speed for 1 minute. Identified (crafting nat 20) and kept by Venris. `[S22]`
- Green-scaled arrow with a fanged iron head. Partial identify (crafting 25): when activated and used to strike, it likely turns into a snake to bind the target. Valuable, average price (~10-20). Stored in inventory; possible sale in town. `[S22]`
- Three valuable, well-stored bottles of Chateau Lafite 1787 from the wine cellar. Taken by Cid (who called them 'regular wine' to Venris). `[S22]`
- Loot found on the desk after the fight: Scroll of Comprehend Language, Scroll of Paralyze, one unidentified 'dark/vile' scroll (identify check failed), a journal plus assorted papers, and a valuable lantern emitting a pale blue 'undeath' light. Venris identified and pocketed the lantern, hiding it from Abbas. `[S23]`
- Found a small iron key in a hidden compartment in a table leg; added to Venris's keychain. Used to unlock Lazda's four manacles during the rescue. `[S24]`
- Scrolls recovered from Vol's suite: Comprehend Languages and Paralyze (level 2 scroll, sells ~12-15 gp). Later a level-2 scroll of Worm's Repast identified by Rin. Party kept Comprehend Languages, sold Paralyze for 15 gp. `[S24]`
- Found blueprints/maps of multiple Gauntlight floors (above-ground, first and second basement, third floor). Party mapped the second floor completely. `[S24]`
- Hidden study loot: Belcorra's bee-emblazoned journal (Sakvroth/Aklo, ~8h read), an alchemy book, The Whispering Reeds (priceless Nimbaloth tome, <10 copies, no sell price), a folio with the Awakened Portal ritual scroll and loose papers about the Gauntlight. Stuffed into a bag of holding. `[S24]`
- Reward from the Vangerdale family for returning Lazda: a lesser sapling shield (buckler -> tower shield, hardness 6 / 48 HP), free housing and parlor benefits, and a fish-and-sapling family heirloom. Sapling shield given to Cid. `[S24]`
- Sales: lantern of empty light sold to Rin for ~240 gp. Viper arrow ~8.5 gp, mesmerizing opal 3.5 gp, wand of barrage (Force Barrage / magic missile) ~30 gp, Vol's portrait frame ~10 gp, Paralyze scroll 15 gp, assorted weapons/armor sold. Roughly 33 gp each split plus extras. `[S24]`
- Cid/Venris bought a ghost touch rune (~67.5 gp) and paid ~7.5 gp to have it applied (net ~75 gp). Will be applied/ready next day. `[S24]`
- Looted from Jaul Mesman: a +1 striking guitar (identified via crafting check), a bejeweled porpoise/dolphin necklace engraved 'Ila', a sack of mushrooms, and shredded armor. The party kept his silver-melted pelt/head as bounty proof. A second striking guitar fell into the bottomless lake and was not recovered. `[S25]`
- Werewolf bounty paid: double the bounty plus extra (the wolf companion was the man's wife). Roughly 27 gold 5 silver dumped on the table and split four ways. `[S26]`
- Sold the dead werewolf's tainted striking guitar (the qatar) to the merchant for 100 gold. Venris pocketed the full 100 personally since it was his recovered loot. `[S26]`
- Merchant granted each party member a physical 20 percent discount voucher (market only) and an open offer of paid intimidation patrol work, plus an extra 20 percent on future jobs. `[S26]`
- Loot from the nest after the boss fight: holy prayer beads (from Vollok's body, recognized by Cid), an unidentified vial (identify failed), and a runed composite longbow (from the drider, an upgrade likely going to Veve). The three webbed bodies decayed when cut down. `[S26]`
- Identified the void-glutton loot: a vial that proved to be a lesser mist form elixir (emits concealing mist; ~18 gp value), a bowl, and holy prayer beads found on a corpse. A Black Adder Venom vial was also kept. `[S27]`
- The +1 striking longbow was given to Veve (it is a composite/different item); Abus paid Cid 65 gold for the trade. A +1 striking pick remained to be sold. `[S27]`
- Sold the recovered second qatar to the quest-giver for 100 gold, split as ~33/33/33 (Venris declined his cut over the prior incident, took only the leftover ~9 gp). `[S27]`
- Sold the +1 striking pick and Veve's old +1 longbow at the Otari market (~67.5 gp proceeds, split roughly 20 each). `[S27]`
- Cid bought a +1 armor potency rune at the Otari Garrison: 160 gp list, 128 after the 20% discount parchment. Commissioned a smith to apply it to his armor. `[S27]`
- Bought the unique 6th-level Cassisian/Cyclops helmet for ~170 gp (haggled via performance + deception). +1 AC and saves vs evil; once-per-hour 6d6 cold or fire damage in a 15-ft line. Given to Cid. `[S27]`
- The party obtained the Kalin Key, a skull-shaped skeleton key (Otari's prized possession), the first of four Rose Guard icons. Logged in Foundry as a skeleton key renamed 'Kalin Key'. A wedding ring on Otari's ghost was also noticed/available to take. `[S28]`
- Acquired the Rosa Argentis from Mayor Osef Menhemis: a rapier-shaped +1 striking 1d8 longsword (martial melee, versatile B/S). Grants a +2 bonus on checks to aid an ally and the 'Flurry of Flowers' ability. Entrusted to Cid as the wielder. `[S30]`
- Offered (not yet received): Mayor Menhemis offers to provide the formula for the Unguent of Timelessness (prevents decomposition of bodies/wood) at a later time. Several embalming bottles in the crypt are now empty. `[S30]`
- Cloak of the Huntress recovered from a pedestal behind a relic-locked door (room with two statues). Unidentified; GM undecided on mechanics. Claimed and worn by Venris despite a GM hint it may suit someone else. `[S32]`
- Guardian staff (dropped by the mummy-priest) given to Veve by the NPCs after the fight; said to potentially aid her adventures. `[S32]`
- Cid's Malunar/runed sword DESTROYED ('gonzo') by contact with the foul cancer on a crit; only the hilt with ruined runes remains. `[S32]`
- The party received ~500 gold from the Otari lumber company (via the Menhems), handed over up front for the town's defense, as a partial contribution toward Venris's auto-mail prosthetic. City prosthetics run ~2,000 gold, leaving ~1,500 to cover themselves. `[S33]`
- The party received a sealed letter of introduction (from the Menhems) to Kaixyan, head librarian of the Anathenium archives, intended to get them in the door to access the restricted 'Thresholds of Truth' book. `[S33]`
- Venris pickpocketed a coin pouch of city gold from a young market thief (a one-handed Thievery/swipe). A modest take. Veve later counts it for the party. `[S34]`
- Venris ordered a custom clockwork/transforming prosthetic arm from Morhand. Mechanics: 3 actions to turn into a weapon and 3 to turn back, a 1-minute cooldown each way, stores two weapons. Paid roughly 167 gp; finished arm to be mailed after the party leaves Absalom. Quoted: ~235 gp low-grade silver, ~335 gp standard grade. `[S34]`
- Items priced/eyed at shops but not purchased: a cauldron/summoning rune (~6 gp) and runes for a missing arm; an Alluring Scarf (grants fascinate) and a +1-AC-to-summoned-animal relic. `[S34]`
- Venris bought a magical mechanical replacement hand/arm (nicknamed 'Money') on layaway in Absalom, the main goal of the trip. The prosthesis can hold/embed a one-handed weapon; he embedded his Kukri into it. `[S35]`
- Venris bought a reading ring (~15 GP) — lets a blind/low-vision wearer read a page by running a finger over it. Most Absalom gear was unaffordable on ~410-425 GP. `[S35]`
- The party confirmed it now holds all four relics needed for the locked door at Otari: the key (from Otari), the rapier (carried by Cid), the cloak (recovered earlier), and the book (Armadvion's spells, retrieved at the Absalom library). `[S35]`
- Recovered from the weapon-rack room: moderate mutagens (a Juggernaut taken by Cid, a Quicksilver, and others taken by Venris), a magic wand holding a 2nd-rank Heal (routed to Veve), and a summon-animal wand earmarked to sell. `[S36]`
- A magical crossbow bolt (quick-identified, possibly a Dragon Turtle skill bolt) recovered and bagged (no crossbows to use it). Roughly 30 gold also recovered nearby and split evenly, 7 gp to each PC. `[S36]`
- Venris gave the mayor of Otari 300 gold pieces (from the bounty money) toward the town's repairs, also as thanks for funding his new arm. `[S36]`
- Venris's Kalin skeleton key critically failed on a lock and broke — it now functions as a normal key and loses its +1 item bonus until repaired. He switched to a Thieves' Toolkit Infiltrator to keep its item bonus. `[S36]`
- Two ancient silver 'collector's coins' recovered from the spore-mushroom room (one spotted by Veve, a second found while searching). Added to party inventory. `[S37]`
- Prior-room inventory tallied this session: a bottle of bottled air (infinite clean-air supply), Wand of Summon Animal, a climbing bolt, and a control-scale elixir. `[S37]`
- No loot gained; a possible loss. Venris's fungus-contaminated clothes were burned and his leather armor confiscated to be disinfected; he worries a +1 rune may have been destroyed and floats a retcon. Borrowed/adjusted clothes from Carman Rajani (the blacksmith) to replace the burned set. `[S38]`
- Venris's throwers bandolier inventoried: +1 striking 'giga' chakrams (a two-action interact summons all thrown chakrams back into it at once), plus four bolas and four forks, all pre-loaded. `[S39]`
- The party borrowed Tarnak's journal (a ~300-400-page autobiography) from the Menhems' manor library, with permission for a couple of days. They also hold the legendary Thresholds of Truth book Venris is reading. `[S39]`
- Venris bought a +1 striking light hammer (a thrown weapon) after learning that a Bola is thrown-only and cannot be used as a melee weapon. He draws it in the final fight and it crits hard; he muses about making it his main weapon. `[S40]`
- Portable alchemist lab (the expanded alchemist toolkit) looted from the trap room; grants +1 to alchemical crafting when deployed. Stored in Venris's bag of holding. `[S41]`
- Three glue bombs looted from the trap room. Ruled as alchemical/ranged weapons: thrown via a Strike using Dexterity, compatible with Quick Draw. Assigned to the best-Dex thrower (the bard). `[S41]`
- A copy of Chafkin's dungeon map of the level(s); the party asks to copy it without the spell so they can keep it. Plus one gold piece recovered from the bone gladiator. `[S41]`
- Recovered several healer's toolkits in a cleared room (one good/expanded plus a few lesser ones); the party split them and stored spares into a spacious pouch. `[S42]`
- Equipment confirmed/clarified: Cid's Rosa Argentis is a silver, ghost-touch longsword (silver trait re-added mid-fight to beat regeneration); Venris's clockwork arm carries the ghost-touch rune and he wields chakrams and a Bracelet of Dashing; Venris carries the Kalin key focus item. `[S42]`
- A copper key recovered from the prison cells. Picked up by the bard, then handed to Venris as the party's key-holder. No matching lock identified yet. `[S43]`
- Greater Transmogrified Masquerade Scarf (the wide-brimmed red feathered hat) recovered from the assassin's footlocker. Identified via Occult (~28). Invest to use; casts illusory disguise on the wearer (greater version usable any number of times per day), but cannot impersonate a specific person without a higher-rank effect. `[S44]`
- Ring of Wizardry (type I) recovered from a dented lead-lined steel box in the poltergeists' room. Only functions for an arcane-tradition spellcaster, of which the party has none. Worth ~360 gp and flagged to sell. `[S44]`
- A pouch of tiny emeralds (~25 gp) and two bloodseeker beaks (trophies) found in the footlocker and the guard-station weapon racks respectively. `[S44]`
- Arena victory payout for Venris's solo win: 50 gold to the victor, plus a choice of one item. `[S45]`
- Venris chose the Healer's Gloves (+1 item bonus to Medicine; once/day manipulate action heal 2d6+7; ~80 gp) over the War Caller's Chimes of Destruction (~100 gp). He immediately used the gloves' daily heal to get off 4 HP. `[S45]`
- Looted from the two revived Urdefhan statues: a Tamchal chakram (auto +1 striking when bagged; advanced weapon, Venris not yet trained), a +1 striking composite shortbow, and two steel shields (later sold ~50gp each). `[S46]`
- Arena round-one prize: choice of Greater Rhinoceros Mask, an ethereal-sighted crossbow, or a Greater Folding Boat. The party chose the Greater Folding Boat and kept it for future water levels. Also won 200gp for the win. `[S46]`
- Town purchases: a +1 armor potency rune for Veve (160gp -> 128gp w/ Carman discount + attach fee), a Marvelous Mini Chest (10gp), an instrument harness for Veve (55gp). A greater staff of healing (~446gp) was deferred; locus leather armor (500gp) passed. `[S46]`
- Sold in town: two steel shields (~50gp each), the +1 striking composite shortbow with full runes, a ring of wizardry, several mutagens, the bloodseeker beak, spare healer's kits, gems, and reagents — funding gear upgrades. `[S46]`
- Coin reward from the band for the party's performance: 5 gold, 11 silver, 8 copper (given as a single bag to one PC). `[S47]`
- Venris won money gambling at 'Towers' against a Morlock (cheating with sleight-of-hand): bet 10 gold, fleeced ~5 gold 4 silver, then returned 5 silver. Net gain roughly 5 gold. `[S47]`
- Spotted-but-left loot in the tavern back rooms: a +1 striking battle lute (rune-inscribed), light-hammer drumsticks, folding drums, a theorbo/bass, and a velvet curtain worth ~5-10 gp. Left alone as owner/band property. `[S47]`
- Venris received a minor healing potion (1d8) from Carman Rajani and drank it immediately. `[S47]`
- Looted from the flesh-warped bounty hunters: three war razors (one +1), a regular crossbow with ~18 bolts, simple manacles, a climbing kit, a 30gp wanted poster for a red-haired tiefling bounty, and a locked Bloody Barbers journal stamped with a shaving-knife symbol. Stowed in the spacious pouch. `[S48]`
- Looted from the chained Sagathi: a plain longsword, an alchemical toolkit (which the mummy NPC Chafkin had requested), a key for the Grothlet's manacles, and a wand of See Invisibility (~2nd-rank). `[S48]`
- Spotted but LEFT BEHIND in the tomb-jelly/slime room: a steel shield, a chain shirt (possibly acid-ruined), a pick, two or three caltrops, and a long stretch of chains. The party deferred the slime fight. `[S48]`
- From the gray Sgathi caster: a Wand of Status (2nd-level divine), a poisoned longsword (later given to Falksy for the mercy kill), and worthless writing slates + chalk. The party plans to sell the Wand of Status. `[S49]`
- Jafki's research tablets (a bulk of Aklo writing slates) recovered from the lab; they catalogue flesh-warp specimens and staged 'arena battles' including the party's own fights. Sold to Morblin for ~3 gold. `[S49]`
- A fist-sized Leng ruby recovered from inside Doriana's griffin plushie; it is a Denizen-of-Leng magical focus but now inert. Mundane appraisal ~30 gold. Left with the Menhams as repayment until used. `[S49]`
- Cid found and purchased an uncommon Scroll of Locate in the Otari market for 60 gp, paid from his own pocket to be charged back to the mayor/Menhems. The scroll was consumed when Abbas learned the spell from it. `[S50]`
- Unguent of Timelessness: a rare unguent obtained from the Menhems, made to preserve corpses / stop decay. The party has one vial and the formula and can remake it (~150 gp materials, sourced from Absalom). The recipe was added to a character's recipe list. `[S51]`
- Recovered a 2nd-level wand of illusory creature and a tarnished silver key (filed F20) from a Dreshkin's satchel; also research notes (F20) on the arena flesh-warping operation. Junk loot (hand crossbow, a basic 3rd-level musical instrument) was largely left or to be sold. `[S52]`
- Venris bought a Snap Leaf talisman (attached to his armor): as a reaction while falling, grants gentle landing/feather fall plus invisibility for a minute or until he stops falling. `[S52]`
- Looted from Jafakai's lab: a ~200gp staff, a crafter's eyepiece (Veve), a vial of moderate antiplague, a four-prong round key, a Wand of Peaceful Rest, a Wand of Magic Missile (rank 1), his +1 striking rapier, a +1 composite longbow (no striking), an expanded alchemist's lab, a superb repair kit, an alchemist's pouch / vial bandolier of infused elixirs, and his flesh-warping research notes. `[S53]`
- The mummy spellcaster handed over a corrected map of the floor as the party's reward for the soul item: it shows the real location of the portal chamber and that the laboratory connects via the upstairs stairwell. `[S53]`
- Looted from a previously-unsearched vault storage closet: a Hand of the Mage (elf hand on a golden chain, mage-hand effect), an Emerald Grasshopper talisman (one-time high jump, affixed to armor), and two Ichthyosis mutagens. `[S54]`
- Downtime selling/clearing: sold a +1 striking rapier and a +1 composite longbow; sold a broken expanded healer's toolkit (half price, 12.5 gp) and a duplicate expanded alchemist's lab (~20 gp); deleted ephemeral consumables (a moderate misform elixir, a moderate elixir of life, a cognitive mutagen). Party pooled gold ended around 340-370 gp, kept by Venris. `[S54]`
- From Doriana's body/room: a +1 striking Kukri (bagged; Venris already owns one), a Leng ruby (a named/marketplace item with GP value, logged to inventory), and a magical black-and-red diamond/V-shaped decorative metal fragment that is clearly part of a larger multi-piece object. `[S55]`
- Also recovered: two 3rd-rank dream Message scrolls (identified by the divine caster), a very old map of the Inner Sea, a newer scrap-assembled map of Otari and its surroundings, and rare-wax candles from the shrine room (worth little). `[S55]`
- Loot recovered in the scrying room: a Gallows Tooth talisman (makes a creature off-guard), a Grim Trophy talisman (demoralize up to two targets), and a small unidentified transparent gem (faint wind within; repeated identify attempts failed). The talismans were later sold as junk. `[S56]`
- Reward loot from the Menhem family: a Wand of Locate (a transformed Ruby), gifted to the party, plus an offered item of 7th level or below from Absalom for EACH PC (even rare, campaign-specific items excluded), to be chosen off-session. `[S56]`
- Bought eight Potions of Emergency Escape (~19 gold total after an 0.8 discount) and split them two per character. Effect: drink to become fleeing from all hostiles you're aware of for one minute with a +40 status bonus to all Speeds; you cannot choose to fight while it lasts. `[S57]`
- Discussed buying fire-resistance gear (a Cindergrass cloak / Charm of Resistance granting fire resistance 5) to counter the cold 'tyrant'. Unclear from the transcript whether a purchase was finalized. `[S57]`
- Lantern of Empty Light identified (level-six item), recovered from Vollok and previously never logged in Foundry; Venris had been carrying it in his bag of holding. Flickers with the Gauntlight's pale-blue empty-death light. Venris wants it sold. `[S58]`
- Recovered fragmentary notes from Vollok's lounge and Lazda's chamber: references to the beam at 'full strength,' 'no intermediaries,' 'trials, more victims,' a 'filthy dwarf' subject (Lazda), and 'the Gauntlight remembers its purpose' burn text. Many pages ruined. `[S58]`
- Magical gloves — a Drover's Band — looted from Corloc's corpse (recognized as magical after the party pushed through the sickening bile). Not yet identified in detail. `[S59]`
- Corloc's glaive — recovered (mage-handed), but mundane: no runes, bulk 1, 1 GP value. `[S59]`
- Held over from last session: a Drover's Band (~600 gp) Venris looted off the bearded-devil captain. Identified and posted to chat; left unclaimed, Venris offering it to anyone who wants it. `[S60]`
- From the prison barracks footlockers: two steel shields and two +1 tamchal chakrams (no striking rune), plus some silver pieces. `[S60]`
- From the torture-chamber weapon rack: a bent bloodletting +1 striking kukri (crimson blade; on a crit deals/extends persistent bleed and grants temp HP) — Venris recognizes its owner and absorbs it into his clockwork arm; a standard-grade cold iron shield; basic glaives; and a couple of moderate acid flasks. `[S60]`
- Recovered the SECOND and THIRD silver pentagram shards (now three of five). The second came off the dead Zebub (with a key); the third was hung from the forge-master's neck. The shards are the lock-key for the pentagram door to Revian/Avion. `[S61]`
- War-cache from the locked storeroom (opened with the Zebub's key): one standard explosive arrow, three 3rd-level spell-strike arrows, three young-red-dragon-breath potions, and ten moderate alchemist's fires (distributed two each, Cid took three). The cells held bulk assault supplies. `[S61]`
- Forge spoils: a unique +1 flaming striking 'Hellforge' glaive (evil/fire/forceful; placeholder name, stored unused); a +1 striking war hammer; four mundane light hammers; a (left-behind) breastplate; ~100 feet of rope; and raw materials — five iron chunks, two silver chunks, and one adamantine chunk. `[S61]`
- Six gemstones ('shiny rocks') recovered from the earth in the elemental cavern after the sodhound/living-landslide fight. Worth 'a bit'; likely the type of gems a binding ritual would consume. `[S62]`
- A small gold amount from a few hydra talons — the only harvest from the two slain hydras, which were too punctured/cauterized to yield much (GM rolled 2d10 for gold). `[S62]`
- The party confirmed they hold three or four of the five amulet pieces (taken from Barmacock the smith, Ickin the guard, the Quartermaster, and a 'bub'). The fifth piece is held by a water serpent up in the laboratories. `[S62]`
- Recovered the FOURTH silver pentagram/star-pendant shard from the defeated star glagon in the flooded chamber. The party now has four of five and may attempt Abbas's four-as-five lock workaround. `[S63, 03:08:57; S63, 03:12:41; S63, 03:12:56]`
- Lesser Armory Bracelet identified after the fight. It can manifest a +1 striking weapon from charms; assigned to Abbas, who puts it on/invests it. `[S63, 03:12:00; S63, 03:14:53; S63, 03:15:53]`
- Greater Folding Boat destroyed by the star glagon's critical bite. Future water travel needs a replacement or another workaround. `[S63, 02:56:39; S63, 03:07:51]`
- Venris consumes/uses a water-breathing potion during the underwater fight. `[S63, 02:07:29; S63, 03:08:15]`
- Bandy gave Cid two holy waters and said more could be procured with materials/payment. `[S64, 01:18:54; S64, 01:19:53; S64, 01:20:09]`
- The party converted two silver chunks into 10 silver arrows for Veve, converted cold iron into 10 cold iron arrows plus a cold iron chakram, and kept the Hellforge glaive. `[S64, 02:12:10; S64, 02:12:19; S64, 02:13:46]`
- Abbas bought a Quick Runner's Shirt, three Cleanse Air scrolls, one Cleanse Affliction wand, and one Revealing Light wand; Venris paid 320 gp toward the wands. `[S64, 02:30:29; S64, 02:43:50; S64, 02:48:28; S64, 02:48:51]`
- Venris bought three water-breathing potions, a bottomless stein, and crafting leathers. `[S64, 02:38:48; S64, 02:42:23; S64, 02:34:55; S64, 03:02:41]`
- The attempted +2 weapon potency rune for Rosa Argentis was reversed after Carman refused to modify the family sword; Carman demonstrated Blossom Veil, and Cid activated it too. `[S64, 02:52:16; S64, 02:53:58; S64, 02:56:37; S64, 02:59:36]`
- Cid bought/received a resilient armor rune; Venris paid for the rune and transfer, with the work ready the next day. `[S64, 02:59:21; S64, 03:01:44; S64, 03:04:09]`
- Veve earned 1 gp from downtime Performance. `[S64, 03:28:38; S64, 03:29:25]`