Campaign Wrapped

Abomination Vaults — Campaign Wrapped

Sessions 1–64. Hundreds of hours at the table. Four heroes, one lighthouse that will not stop lighting up, and a small nation's worth of things that wanted to eat them.

The party: Veve "Veve" Hao (bard, now an oracle), Cidolfus "Cid" de Mulond (fighter), Venris "Venris" Greystone (rogue, now also a ghost-hunting spellcaster), and Abbas "Abbas" Visaegok (cleric of Pharasma). They answered a star-reader's worried summons in S1 and have been crawling deeper under Otari ever since `[S1]`.

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By the Numbers

Body Count of Named Foes

The party has personally ended a long rogues' gallery of named threats:

Plus a small army of un-named-but-memorable monsters: the slurk toad, a mist stalker (and an elite mist stalker on the beach later) `[S6, S47]`, a skeletal giant, a River Drake, a quill-spider, a wood golem of Belcorra, an invisible flying skull, a chair-throwing poltergeist, banquet skeletons lit by blue skull-lights, an eyeless sonic horror (a sester chan), a confusion-spamming Sagathi alchemist, exploding gibbering mouthers, goblin mimics, a living-landslide golem, and a magic-immune ghost woman who drowned a whole room in Darkness `[S55]`.

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Biggest & Hardest Fights

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Most Memorable Lines

(Earlier quotes had no known speaker in the source, so they are cited by session; later ones carry a name. They speak for themselves.)

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MVP Moments — One Per Hero

Veve "Veve" Hao (bard, now oracle). The thrown-object specialist nobody saw coming. She beheaded the blood siphon by telekinetically launching Cid's rapier through its throat `[S9]`, and she's landed boss kills with furniture — the chair that crushed the leech-lord against Abbas's shield `[S23]`. When a crypt spirit possessed her, she talked it down — calming "Britney" instead of fighting `[S31]`. She dispelled the denizen-of-Leng curse on the sick child Doriana with a natural-20 counteract `[S49]`, then attuned to the cursed ruby to unlock a once-a-day spell that hunts the villain by name `[S54, 01:12:43]`. Along the way she finished becoming an Oracle of the Cosmos `[S36]`. By the late vaults she alone can sense the party through the portal network and follow them `[S58]`.

Cidolfus "Cid" de Mulond (fighter). The frontline that refuses to die quietly. He's a one-man finishing-blow machine — decapitating crits on the wood golem `[S20]` and the killing blow on the witchfire as it tried to cast `[S56]`. His holy Rosa Argentis longsword — silver, peachwood, ghost-touch — carried fight after fight in the devil levels, crit-killing the Barbazu and the Oscelus `[S61]`. Best trick: he doesn't only fight ghosts, he argues them down, confronting the grieving ghost with the truth `[S16]`. And even when his own player went missing, the party kept Cid swinging "by committee" `[S55]`.

Venris "Venris" Greystone (rogue, now ghost-hunter). The campaign's MVP at dying and coming back. Reduced to 1 HP by the quill-spider, then returning to land the kill `[S5]`. He turned into a ghoul and lived to regret it `[S14]`, lost a hand to the foul cancer `[S32]`, and rebuilt himself in Absalom — joining the Pathfinder Society, locking in the Ghost Hunter archetype, and bolting on a clockwork arm that becomes a ghost-touch blade `[S34, S35]`. That arm lets his sneak attacks bite incorporeal undead `[S42]`. He cracked the master-locked plinth with four thievery successes in a row `[S49]`, opened the denizen of Leng with an Organ Sight crit `[S55]`, and is still the party's notes-and-inventory keeper carrying the relic key and the Lantern of Empty Light `[S58]`. Also the resident loot-skimmer (more below).

Abbas "Abbas" Visaegok (cleric of Pharasma). The "giga heal" man and the party's moral compass. His positive-energy Heal does murderous damage to undead, and he held the graveyard line solo with Divine Lance `[S4]`. He destroyed a 230 gp necromantic staff on principle `[S14]`, cured Venris's diseases and soul-rot more than once `[S38, S50]`, and became the party's lore lead — reading the Whispering Reeds and uncovering the full horror of the "empty death" `[S50]`, then cracking the lens-lattice-fulcrum mystery of the Gauntlight beam `[S58]`. He also runs the secret check that says the Rose Guard souls aren't in the relics, flatly contradicting Otari's ghost `[S58, 04:06:07]`.

S63 adds a clean late-campaign ensemble beat: Venris dives for the submerged objective, Abbas finds and dispels the magic, Cid carries Rosa Argentis into the water, and Veve blinds then kills the star glagon. The reward is the fourth pentagram shard and a Lesser Armory Bracelet; the cost is the Greater Folding Boat `[S63]`.

S64 slows down just long enough to sharpen the next plunge. The party evades the grave knight's metal footfalls, checks on a healed but newly telekinetic Doriana, warns Carman that Uravian wants him captured alive, learns Rajani/Nidal bloodline lore from Bandy, discovers Rosa Argentis can wake the Blossom Veil near Carman, and returns to the five-pointed door. Abbas prays, casts Detect Magic, and the four-shard workaround seems to catch: the runes light and the door begins to open `[S64, 00:36:22; S64, 00:51:55; S64, 01:09:28; S64, 01:25:30; S64, 02:53:58; S64, 04:14:33]`.

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Running Jokes & Recurring Bits

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The Threads Still Dangling

The lighthouse is still lit. Here's what the party knows it hasn't finished:

See you below. `[S58]`

By Character

Each hero's wrapped — tap a name for their full page.

🎉 Veve Hao

Player-facing highlight card. Entity `pc-veve`. Citations as [Sn] from transcript-derived recaps.

By the numbers

  • Sessions present: 61 of 62 (every session except one) — span S1–S62.
  • Role / class: Occult bard. The party's primary healer and chief buffer for nearly the entire campaign.
  • Origin: orphaned street bard out of Otari, once kidnapped and rescued by a fey she bonded with [S1].
  • Aliases the table gave you: Veve, VV, BB, Mochi, "the water princess" — and the spirit you named Britney.

Signature moves

A sustained anthem (Courageous Anthem) over a longbow, with Soothe, Treat Wounds, and Battle Medicine keeping the front line vertical. Plus the move that became your whole brand: a telekinetic projectile you almost always express by throwing a chair. Later additions: Fortissimo metamagic, haste-stacking, shared invisibility, and the Thousand Visions feat that lets you hit foes you can't even see.

Top moments

  • The healer who throws furniture. In the boathouse delve, with Cid bleeding out at dying 3, you hurled his own Malunar rapier clean through a blood-draining monster's throat and beheaded it [S9].
  • Killing the leech-lord. You beat the magical darkness no one else could, burned nearly every hero point you'd hoarded for ten adventures, and landed the killing blow by throwing a chair (Vile Projectile) that crushed the boss against Abbas's shield [S23].
  • Befriending a ghost. When Abbas's crypt exorcism backfired, you refused to keep fighting — you channelled Soothe to calm the Boneyard spirit instead, named it "Britney," and at the climax let it fully possess you, surviving a crit-drop to dying and walking away with three gifted spells and a guardian staff [S31][S32].

Bonds

You heal and buff Cid, keep Venris standing (and swapped Aklo with him), and resolve Abbas's spellcraft your own way — plus your strangest bond, Britney, the enemy-turned-benefactor who left you a Boneyard tie.

Character development

From a scrappy orphan improvising with thrown chairs to a level-8 support who talked a terrified spirit into trusting her and can now sense her party through the dungeon's own portals [S58] — though the grave knight's mark still thins your hair [S56].

Most likely to…

…solve a boss fight with a chair and a smile — then heal everyone who doubted the plan.

🎉 Cidolfus de Mulond

The disgraced count who became everyone's favorite wall.

By the numbers

  • Sessions present: 62 of 62. Never missed a beat — present from S1 to S62, the whole campaign.
  • Role / class: Front-line Fighter — strength-based grappler, shield tank, and self-appointed field commander.
  • Backstory streak: 1 framed regicide, 1 nearly-completed execution, ∞ unresolved heirlooms. A 52-year-old former count of Mulon who showed up in Otari hunting the people who set him up [S1 00:05:50].
  • Leaderboard #1 in: taking the hit so you don't have to.

Signature moves

Snagging Strike, Exacting Strike, trips, and athletics grapples — Cid doesn't dance, he anchors. Raise a buckler that unfolds into a tower shield, run the Dread Marshal stance so the whole party gets an aura buff, and direct the town guard like he's still got a title [S6, S25]. Loadout: ancestral runed blades (the Malunar rapier, later the Rose Sargentes silver sword) and a Cassisian helmet line-laser.

Top moments

  • The Malunar javelin (S9). A blood-siphon drained him to dying; he burned a hero point to cling on, and Veve finished the kill by telekinetically hurling Cid's own rapier through the thing's throat [S9].
  • The furnace that ate his memory (S17). Two scholar-ghosts burned his mind on a failed save. He forgot his mother's name — and forgot he'd once been a priest. His cruelest scar, still an open thread [S17].
  • Sword, meet rot (S32). Crit-struck the cancer eating the crypt and watched his ancestral Mulona sword decay to a bare hilt on contact — then just... kept swinging with the Rose Sargentes and tower shield until a psychopomp dissolved the rot [S32 04:01:43].
  • The denizen of Leng goes down (S54). When Yasonkler was cornered, his Fear crit-failed both of the creature's animate hands and rattled the denizen itself — then his readied reactive strike crit as Yasonkler was cut down [S54 00:52:05].
  • Ran by committee, still humiliating (S55). With his player absent and unreachable, the other three ran Cid in combat — and his Rosargentus crit-spec still humiliated everything it touched [S55 00:01:26].
  • Witchfire, grave knight, and a thrown boulder (S56). Tagged the witchfire for 11 with his aura, then on the flight from the over-leveled grave knight caught the lobbed keyring, ate 25 cold from its icy blast, and hefted a massive rock as a thrown weapon [S56 00:08:09].
  • "Just comic relief" (S58). The grave knight's dread clung to him — clumps of hair shedding where it grabbed him — yet he still earned a hero point for driving the party's review of Volok's lens-and-lattice research [S58 01:12:15, S58 00:00:30].

Best line

Skipped — no clean, attributed in-character quote survives review (Cid's lines are GM-voiced/relayed, all flagged needs_review).

Bonds

Lifelined by Veve, who heals and buffs him every fight; an old distrust of Venris/Venris over a past runaway [S20]; and an identity perpetually blurred with Abbas, cleric of Pharasma — fitting for a man the furnace says was a priest once.

Character development

From vengeful exile to the party's field commander — by the crypt finale he counseled restraint, urging the party to open the tombs instead of charging the mummies [S31] — then carried that wall-and-mouthpiece role all the way to the deep pool, cauterizing hydra heads with a Hellforge glaive in the final session [S62 00:24:09].

Most likely to…

…hit 0 HP, get back up, and immediately tell everyone else where to stand. The party's indestructible old wall — kept alive by the people behind him, and still leading the charge.

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🎉 Venris Greystone

> The cavern elf who never met a lock, trap, or coin purse he didn't want to handle himself.

By the numbers

  • Sessions present: all 62 (a perfect attendance streak, S1–S62).
  • The lineup: cavern-elf rogue — scout, lockpick, and trap-disabler, evolving into a stealth-mastermind who picked up arcane casting on the side [S55].
  • Build flavor: Master in Stealth, sneak attack, Nimble Dodge, swift sneak, Inspired Stratagem — and yes, a literal bladed arm by the late game [S40].

Signature moves

Scout ahead, avoid notice, pick the lock, disable the trap, then strike from the shadows. His weapon of choice is the kukri (later a ghost-touch kukri), backed by daggers, a rapier, and a shortbow. Gear-wise he's a walking heist kit: brass ear at the door, crowbar, grappling hook, a ring of keys. Late campaign he added arcane tricks — Message, Organ Sight, Electric Arc [S40, S55, S58].

Top moments

  • The silver flurry (S25): silvered his blade and unleashed the killing kukri flurry that obliterated the werewolf Jaul Mesman through its silver weakness — the cleanest kill of his career [S25 00:15:57].
  • No lungs, no problem (S55): used Organ Sight to learn the Leng denizen Doriana didn't breathe, then landed the killing crit that crumbled the creature to dust [S55 00:17:34].
  • Doors are overpowered (S56): during the witchfire fight and grave-knight chase he opened every door, repositioned allies, and tripped the over-leveled knight with a ranged bola so the party could escape through the teleport circles [S56 00:05:31].

Best line

> "And I failed." — Venris, the entire arc of a reckless rogue in three words [S55 00:17:34].

Bonds

Frenemy-turned-partner with Cid, who never forgot Venris once ran away — now they fight as a tight scout-and-shield pair [S20]. Perpetually at odds with the cleric Abbas over loot he keeps quietly pocketing [S19]. Traded languages with the bard Veve, who has kept him breathing more than once [S20].

Character development

From a coin-hungry kid chasing the Rose Guard legend to the party's one-handed de-facto leader and quartermaster — he paid for that growth with a hand lost to the crypt rot [S31, S32 04:01:28].

Most likely to…

…touch the cursed thing you specifically told him not to touch. He grabbed the void-creature [S31], reached for the rotting cancer [S32], and still carries his own Lantern of Empty Light around in his bag of holding [S58]. Curiosity cost him a forearm — and he'd probably do it again.

🎉 Abbas Visaegok

Player-facing highlight card. Cited to session beats. Have a great year, Detective of the Empty Light.

By the numbers

  • 56 sessions present — in the party from S1 all the way to S62.
  • Role: Divine caster / Cleric of Pharasma — the party's anti-undead specialist and secondary healer.
  • Most-garbled name award: the audio called you Abus, Abbas, Abyss, Avis, Visigoth, Vizigar, and "Mr. Mystical." We're going with Abbas Visaegok.

Signature moves

Your greatest hits playlist: Divine Lance and Vitality Lash on the dead, Heal / Soothe to keep the line standing, and Light to fight the dark. Plus the deep-cut utility tracks — Forbidding Ward, Bless, Guidance, Detect Magic, Battle Medicine, and a religion/occultism recall-knowledge that names the monster before it hits you.

Top moments

  • S2 — The first exorcism. A vengeful blood ghost screamed the party down and you stepped up and exorcised it outright, your training landing the decisive edge [S2 00:19:01].
  • S4 — Held the line alone. The Otari graveyard rose; you stood solo with Divine Lance while the rest of the party sprinted up from town, and the dead went back down [S4 00:05:26].
  • S56 — Engineering the kill. Against the witchfire you swapped exorcism for tactics — silencing the level-9 witchfire so it died before it could cast — then prayed over the burnt chamber to stop it regenerating and supplied the grave-knight lore that broke it [S56 00:08:09].

Best line

Your whole campaign in one creed, over the shattered Nimbaloth altar: "The dead, evil or good, the dead must stay dead." [S21 ~01:05:00]

Bonds

You and Cidolfus split the front line and the psychopomp duties; with Veve Hao you're the party's paired casters — which got personal when your exorcism of her possessing spirit backfired [S31 03:41:13]; and you've run a long, petty cold war with Venris, who keeps hiding the loot from you.

Character development

From edgy graveyard exorcist to the party's lore-keeper and investigator — by S58 you'd pieced together the Gauntlight's lens/lattice/fulcrum machinery and the beam's workings, and your secret check quietly proved the Rose Guard souls were not in their relics [S58 04:06:07].

Most likely to…

…blast the cursed thing before anyone finishes appraising it. (RIP that ~230 gp necromantic staff, S14. On principle.)