TL;DR: The dead rose in the Otari graveyard. Abbas held the line alone with Divine Lance while the rest of the party raced up from town; most undead hurled themselves off the cliff by the library, but a stubborn wave turned to fight. The party cut them down with almost no harm taken — then a mysterious beam of light traced a line across the ground in front of them just as they tried to leave.
The party had been operating in and around Otari. This session opens mid-action, with undead already rising in the graveyard and Abbas on the scene alone.
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Draft — citations are S4 timestamps. Speaker/character attributions for B=Abbas, C=Veve, D=Venerus, A=GM are inferred (medium/low confidence); Cid's player attribution is unresolved. Review before publishing.
| 00:00:02 | Abbas alone at the graveyard: the dead start to rise Abbas, a Pharasma cleric, is alone near the Otari graveyard as undead begin to rise from the graves. He takes a cautious, calculated approach rather than charging in. He throws a Divine Lance and destroys a rising skeleton. Most of the undead are not interested in him; instead they stream toward the cliff edge near the library and plummet over the precipice to their (re-)deaths. The whole town can see the commotion, with torches and guards mobilizing. A brief flash of bright yellow light appears at the end of the path. [S4 · 00:00:14 · turn 0004 · scene 001] |
| 00:09:07 | The rest of the party races up the path Cid and Venerus (also rendered Venice/Venerance/Venero) spot the rising figures from town and rush toward the graveyard to protect the villagers, drawing weapons. They move through and around the library and find piles of broken skeletons and zombies that re-die when they hit the ground. Guards mobilize behind them. The party catches up to Abbas. Guards urge the group onward and begin erecting barriers to keep the dead from coming down the path. Abbas confirms the divine light they saw was his. [S4 · 00:08:47 · turn 0072 · scene 002] |
| 00:14:55 | Initiative: the graveyard clash begins The GM calls for initiative as the remaining undead turn toward the party instead of jumping off the cliff. A blue/divine light reveals the field. Veve is still en route (getting ready / putting shoes on), so she joins the fight late. Initiative order is established (Abbas 16, Cid 12, Venerus/Venero 10). A side discussion about real-world time constraints frames whether to start the encounter now or push it to next session; they choose to start. [S4 · 00:16:22 · turn 0140 · scene 003] |
| 00:19:21 | Mowing down the undead The party tears through waves of zombies and skeletons. Abbas crits a zombie with Divine Lance (27 vs AC). A rules discussion clarifies that Pharasma grants no sanctification, so Divine Lance deals no holy weakness damage here, though heal effects would trigger a target's vitality weakness. Venerus learns that zombies fall apart to slashing (they resist piercing) and crits one in half with his rapier. A skeleton appears wielding a crossbow, prompting jokes about an 'ancestral crossbow' it was buried with. Venerus drops several undead; Abbas crits another with Divine Lance plus a weakness-5 hit. Guards stand by enjoying the show. [S4 · 00:22:39 · turn 0196 · scene 004] |
| 00:35:20 | Veve joins the fray Veve finally arrives ('It's been forty years') after stopping for food, and rolls into initiative. She tries throwing a barricade at a skeleton (fails, it gets stuck), then shoots it cleanly with a regular arrow, knocking its head off mid-melee to the party's mock-horror about firing into the fray. The fight winds down: a skeleton crit-fails an attack and shatters its own hands on Venerus; Venerus and Veve keep landing hits while Abbas blasts holes through zombies with Divine Lance. [S4 · 00:35:44 · turn 0316 · scene 005] |
| 00:43:43 | Victory, and a mysterious beam Cid and Abbas finish the last undead. The party regroups; almost no one was hit (Abbas took a single hit). Guards praise the adventurers and suggest burning the bodies down below. As the group starts to walk off, a beam of light suddenly focuses on a spot near them, tracing a line across the ground, and everyone freezes. The session ends on this cliffhanger, to be picked up next time. [S4 · 00:44:08 · turn 0403 · scene 006] |