Draft recap generated by agent:session_shard_worker. Speakers are labeled A–D; character names are best-effort from a noisy transcript and may be wrong.
The party returns to Otari for its first real downtime: shopping, retraining, earning income, and tangling with the town's NPCs. They learn the demon's contract is in an unexplored vault room, pick up several new quests (a missing dwarf, a vanished adventurer party, rare-book and bounty errands), and get drawn into blacksmith Carman Rajani's scheme to reclaim his family's ancestral sword from the library. No combat, no level-ups.
The party explored the vault room with the blood worm / blood siphon and a table used to make undead, got caught by a demon guarding a prison, struck a deal to find the demon's contract in a library, fought through and barricaded that library to study its books, and decided to head back to town. (00:04:50)
Rin's Wonders. Back in Otari, the party visits Rin's 24/7 outdoor shop. Venris spends a Read the Omens fortune (DC 16) asking where the demon's contract is. The clue: it is NOT in the main vault library and lies in one of roughly five unexplored rooms on that dungeon level. (00:14:21, 00:14:55)
Rin also shares lore on the inactive teleport portals: reactivating one needs a rare ritual and a rare "awakened/waking portal" spell, tied to each portal's specific location/passcode ("IP-based"), reaching ~1000 miles. Crafting one from scratch costs ~500 gp, rare materials, purified chalk, and two casters. She can't activate them. (00:25:51, 03:13:23)
The Crook Snook. At the thieves' rowdy tavern (free lodging, first drink on the house), the party meets blacksmith Carman Rajani and his crew. Drunk and bitter, Carman reveals he is the last Rajani, claims Rose Guard founder blood and a right to the mayorship, has lost every election, and covets his family's ancestral silver longsword "Rose Gente" displayed at the library. (01:02:25) Venris proposes a week+ of downtime; the party agrees. (00:48:05)
Rules clinic. A long discussion about whether a shield emblazoned with Pharasma's symbol can serve as a religious-symbol focus without the Emblazon Armament feat. The GM allows it (commission it from the blacksmith, optionally blessed by a priest), forgoing the feat's bonuses. (01:24:02)
The Rowdy Rockfish. At this quiet inn, the old Dwarf proprietor begs the party to find her missing son Lazda (a dwarf with a big red beard). (01:30:48, 01:31:09) Veve later negotiates to perform there for income.
Downtime & quests. Venris retrains Cavern Lore → Society (reclaiming cavern lore later via Additional Lore). Veve swaps Concordant Choir → Invisibility (borrowing the book from Rin after striking out at Odd Stories and the library) and a feat (Panic the Dead → Healing Hands). Cid befriends garrison commander Martis Longsaddle and retrains Second Strike → Marshal Dedication.
The market. The party sells loot: the onyx (~20.5 gp) and, after dodging a gnome alchemist's scam and using Venris's disguised-old-alchemist haggling, an Oath Potion + moderate Skeptic's Elixir for ~33 gp. (02:21:44, 03:25:38) They buy/apply two striking runes (Venris's and Cid's weapons) and a weapon potency rune for Veve's longbow.
Veve's botched Subtle Charm on Carman briefly sours relations, smoothed over with diplomacy. (03:43:16) Market owner Calino Lafanar helps with the rune work, offers jobs, buys wolf/warg pelts above rate, and warns about the "Stone Ring Pawn" boys. (03:57:46, 03:58:04)
Night with Carman. In a private scene, Carman confides he might steal Rose Gente; Venris and Cid push him toward a con / fair-and-square political approach instead. (04:08:21, 04:10:11) He reveals his parents were killed years ago by an Absalom bounty target he hunted for years and was scarred by. The party leaves it unresolved. (04:06:23, 04:06:54)
Wrap-up. ~5 downtime days remain (Cid needs a final 5 days for his retrain). No level-ups — the party is level 3, not close to 4. (04:38:09) Venris's solo vault "book run" idea is shelved: the books aren't all in one library and it'd be a real, lethal solo session. (04:32:45, 04:37:29) Next session is in two weeks. (04:39:17)
| 00:00:05 | Pregame banter and table chatter Players banter before play: health/medication talk, a parallel Age of Ashes campaign Speaker D also runs, and setup of Discord stream-sharing for in-session images. [S11 · 00:00:05 · turn 0001 · scene 001] |
| 00:04:21 | Recap of last session (demon prison, library books) Speaker B recaps prior session: exploring the blood-worm/blood-siphon room, a table used to make undead, getting caught by a demon guarding a prison, Veve gaining a 'slave' (the thief), a deal to find a demon's contract in the library, barricading the library to study its books for bonuses (regional history, arcane topics), and deciding to return to town. A buyer wants to purchase the books. [S11 · 00:04:50 · turn 0051 · scene 002] |
| 00:07:21 | Return to town; Rin's Wonders and reading the omens The party arrives in Otari and visits Rin's Wonders (open 24/7). Venris uses a Read the Omens fortune (DC 16) to ask where the demon's contract is; the clue confirms it is NOT in the main library and that ~5 of 40 rooms on that dungeon level remain unexplored. Speaker C asks Rin about the mayor; Rin (channeling Carman's view) explains Mayor Vailia/Svailia's troubled background. Rin offers supports: 10% off wares, +1 circumstance to forgery/decipher/learn-a-spell, and lodging-style benefits. The party shops: Venris buys a striking rune (~58.5 gp after discount), and Rin shares lore on awakening the inactive teleport portals (a rare 'waking/awakened portal' spell, 2 casters, ~500 gp to craft from scratch). [S11 · 00:08:55 · turn 0090 · scene 003] |
| 00:35:15 | The Crook Snook: Carman, Veve's performance, and the sword quest The party heads to the Crook Snook tavern (Yin Yes Mira's place, run by the thieves; first drink on the house, free lodging for the party). Carman Rajani is present with his crew, throwing daggers. Veve performs for earn income (~23 performance) and a knife-throwing bit happens with Carman ('Ace of Blades'). Carman, drunk, reveals he covets his family's ancestral longsword 'Rose Gente' displayed at the library, claims Rose Guard founder blood and a right to the mayorship, and lost every election. The party (esp. Cid) discusses helping him get the sword back 'for a fee.' Venris proposes taking a week of downtime to retrain and research; the party agrees. [S11 · 00:35:58 · turn 0331 · scene 004] |
| 01:11:06 | Rules clinic: emblazon armament, religious symbol focus, lodging Extended rules discussion. Venris (cleric of Pharasma) asks whether a shield emblazoned with his deity's symbol by a blacksmith could function as a religious symbol/focus without taking the Emblazon Armament feat, losing the feat's +1 bonus but keeping focus utility. The GM rules it's likely fine to just have it inscribed (and optionally blessed by a Pharasma priest); Vandy Vanderdash at the library is named as a renowned priest of the sun god (Sarenrae) who could refer them. Also: simplifying currency tracking (silver into gold) is hand-waved. [S11 · 01:13:18 · turn 0692 · scene 005] |
| 01:25:00 | The Rowdy Rockfish: lodging and a missing-son request Veve (and briefly Venris) go to the Rowdy Rockfish, run by a Dwarf woman (Venker Bale / 'Vorina'). Venris gets free lodging as 'the hero priest.' The Dwarf woman pleads with a request: her son Lazda (a dwarf with a big red beard) has gone missing; she asks the party to spread the word / find him. Veve later negotiates to work (perform) at the Rockfish for earn income, paying 8 sp for a room; the old proprietor dislikes 'hyphy' Taylor Swift and wants smooth/old crooner classics. [S11 · 01:30:48 · turn 0840 · scene 006] |
| 01:39:42 | Downtime begins: Venris retrains lore into Society The week-plus of downtime starts. Venris retrains his level-1 Cavern Lore into Society training (planning to reclaim cavern lore later via Additional Lore at level 4); GM debates the ruling and lets it stand, taking 9 days. Mechanics of supports/parlor/church/library discounts are worked out (helpful disposition reduces a week to 5 days; church/parlor/library each support different retraining types). Bandy Vanderdash at the Donflower library gives Veve a quest: a hired group of adventurers (a cleric, a squire, and others) went missing weeks ago while investigating town disappearances; she hands over a journal as a lead. [S11 · 01:42:14 · turn 0962 · scene 007] |
| 02:12:11 | Market run: selling potions and the onyx (scam attempts) Cid and Veve go to the bustling Otari market to sell loot: an onyx (sells for ~20.5 gp after haggling), plus an Oath Potion and a moderate Skeptic's Elixir. A gnome alchemist tries to claim the Oath Potion is a lesser 'Vart/Festival' potion (a scam attempt) and lowballs them. They notice a group of rough, pelt-wearing humans (the 'fur boys') around a tall leader and an 'Irish' guy; one rudely tells the party to back off. They decide to bring 'the alchemist' (Venris in disguise) back later to negotiate. GM notes Oath Potion was renamed in the remaster. [S11 · 02:21:47 · turn 1322 · scene 008] |
| 02:29:36 | Retraining continues: Veve swaps spell, Cid seeks martial training Veve retrains Concordant Choir into Invisibility; after failing to find the book at Odd Stories (Morblin's bookstore, with assistant Carl) and the library, she borrows the book from Rin to learn it. Morblin gives Veve a quest to bring rare tomes ('odd stories'), 5 gp each. Cid befriends Commander Martis Longsaddle at the Otari garrison (a 50-something Absalom city-watch veteran) and retrains Double/Second Strike into Marshal Dedication (eventually succeeding); he is asked to bring in wanted criminals from the bounty board. The bounty board shows nine wanted posters. Veve also retrains a feat (Panic the Dead -> Healing Hands). [S11 · 02:29:41 · turn 1411 · scene 009] |
| 03:11:00 | Library awakening-portal lore; selling potions in disguise; blacksmith runes The party delivers the dungeon books to Morblin (5 gp total, GM forgot the value). At the library they learn awakening the portals needs a rare ritual, location/passcode-specific per portal ('IP-based'). Venris disguises as an old dwarf alchemist and successfully haggles the Oath Potion + Skeptic's Elixir to ~33 gp, snatching the coin. At the blacksmith (Carman's shop), Venris gets his rune inscribed (~6.5 gp) and the party buys/applies a second striking rune for Cid (total ~72 gp inscriptions+rune), pooling gold. Venris does V V's shopping: swap to studded leather, sell a dagger. [S11 · 03:13:23 · turn 1858 · scene 010] |
| 03:37:00 | Veve's botched charm, market owner Calino, and the longbow rune Cid vouches that Veve is 'cool' to Carman, but Veve (played by Speaker A) tries Subtle Charm on Carman and fails (he saves), souring the mood; the party smooths it over with diplomacy. Veve seeks a weapon potency rune for her longbow but the market scammer's stall has vanished. She finds market owner Calino Lafanar (the 'Irish' leader), who admits the post-Gauntlight chaos and points her to merchant Patricio (stall 2) who applies the potency rune for 2.5 gp over a day. Calino offers a guard/intimidation job and notes he buys wolf/warg pelts above rate; he warns about the 'Stone Ring Pawn' boys. [S11 · 03:43:16 · turn 2155 · scene 011] |
| 04:03:02 | Night scene with Carman: the sword scheme and his backstory A private night meeting at the Crook Snook. Carman confides he's losing patience and is tempted to steal his sword, Rose Gente. Venris and Cid steer him away from a heist toward a con / fair-and-square political angle, leveraging the party's standing as heroes. Carman reveals more backstory: his parents were killed years ago by a 'high woman'/bounty target from Absalom (an old bounty on the board), he hunted the killer for years and got scarred, and he may leave town for another country if he gets the sword. The party leaves him to mull it over. [S11 · 04:09:58 · turn 2415 · scene 012] |
| 04:15:42 | Downtime wrap-up, day tally, and the solo-runs proposal The group tallies remaining downtime days (~5 left, Cid finishing Marshal retrain over 5 days). Cid explains his backstory tie to Carman (he too seeks a hero/family weapon via Rin's omen-reading). The docks/Otari fishery are mentioned (lore of a young green dragon's cave once cleared by another adventuring group). Venris earns income with the thieves (pickpocketing/cons) in the market. Venris proposes solo 'book runs' into the vaults (Discord RP); the GM warns it'd be a real, potentially lethal solo session and that the books aren't all in the one library, so the idea is shelved. No level-ups this session; XP confirms they're not close to level 4. Next session in two weeks. [S11 · 04:20:42 · turn 2509 · scene 013] |