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Potion of Emergency Escape

item recovered

Current state

Common level-1 potions bought in Otari (eight total, two per PC) at a 20% discount, in preparation for the grave knight. For one minute the drinker becomes fleeing (forced to run from all hostile creatures they are aware of) with a +40 status bonus to all speeds, and cannot act other than to flee. The party keeps them in hand as an escape option (S57, still carried S58).

Recorded status recovered · Last seen [S58]

Why this matters now

Latest recorded development
  • S58 Potions Venris bought in Otari for the whole party to flee the Grave Knight. Untested in play; Venris keeps his in his non-metal arm and reminds everyone to keep them handy. [S58 · 00:00:13 · turn 0002]

No open hook is currently recorded.

Recent appearances

Open hooks

No open hooks are currently recorded.

Relationships

Full history

Show the complete record (2 sessions)
First seen [S57 · 00:11:40 · turn 0106] · All sessions S57 S58

Recorded beats

  • S57 A consumable the party buys eight of (two per character). Drinking it makes you fleeing from all hostiles you're aware of for one minute, granting a +40 status bonus to all Speeds; you cannot choose to fight while it lasts (a guaranteed but irreversible bail-out, likened to a Pokemon escape rope). [S57 · 00:09:23 · turn 0088]
  • S58 Potions Venris bought in Otari for the whole party to flee the Grave Knight. Untested in play; Venris keeps his in his non-metal arm and reminds everyone to keep them handy. [S58 · 00:00:13 · turn 0002]