Common level-1 potions bought in Otari (eight total, two per PC) at a 20% discount, in preparation for the grave knight. For one minute the drinker becomes fleeing (forced to run from all hostile creatures they are aware of) with a +40 status bonus to all speeds, and cannot act other than to flee. The party keeps them in hand as an escape option (S57, still carried S58).
S58 Potions Venris bought in Otari for the whole party to flee the Grave Knight. Untested in play; Venris keeps his in his non-metal arm and reminds everyone to keep them handy. [S58 · 00:00:13 · turn 0002]
No open hook is currently recorded.
Recent appearances
S58 Potions Venris bought in Otari for the whole party to flee the Grave Knight. Untested in play; Venris keeps his in his non-metal arm and reminds everyone to keep them handy. [S58 · 00:00:13 · turn 0002]
S57 A consumable the party buys eight of (two per character). Drinking it makes you fleeing from all hostiles you're aware of for one minute, granting a +40 status bonus to all Speeds; you cannot choose to fight while it lasts (a guaranteed but irreversible bail-out, likened to a Pokemon escape rope). [S57 · 00:09:23 · turn 0088]
First seen[S57 · 00:11:40 · turn 0106] · All sessionsS57S58
Recorded beats
S57 A consumable the party buys eight of (two per character). Drinking it makes you fleeing from all hostiles you're aware of for one minute, granting a +40 status bonus to all Speeds; you cannot choose to fight while it lasts (a guaranteed but irreversible bail-out, likened to a Pokemon escape rope). [S57 · 00:09:23 · turn 0088]
S58 Potions Venris bought in Otari for the whole party to flee the Grave Knight. Untested in play; Venris keeps his in his non-metal arm and reminds everyone to keep them handy. [S58 · 00:00:13 · turn 0002]