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Otari (Rose Guard rogue)

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Otari (Rose Guard rogue) is the legendary rogue of the Rose Guard adventuring company, whose name the coastal town of Otari bears in his memory. He first appears in the party's awareness in [S1] as the group's rogue who was swallowed into a sinkhole and died inside Gauntlight Keep. A devil's-memory vision later in [S15] corrects the long-held assumption that he perished above: the vision shows a wounded rogue crashing through a ceiling cave-in into the washroom, scratching a 'save me below' message before pushing toward the green-light room. In [S28] the party finally meets him directly — his rotted ghost is bound to a flooded island deep in the lower vaults, afflicted with Field Fever and still clutching his rapier. He died alone after Belcorra's attack drove him below and a cave creature finished him off. He wept to learn the town bears his name and that the Rose Guard survived. He gave the party his Kalin Key, named the other three relic icons, and asked for help breaking the magical barrier. A [S39] family painting reveals Tarnak as Otari's son, confirming the Ilvashti bloodline. By [S51] the GM recaps the fuller sequence: he fled wounded through the library to the cave, was killed by the cave creature, and his soul lingered. In [S54] the party learns his soul is trapped not by his disease but by the Gauntlight's connection to souls; his memory is failing ('dementia') and Abbas casts peaceful rest on him. Serving as 'journal duty' keeper of Zarmavdian's great book by [S58], he senses his dead comrades through the party's relics and concludes each relic holds a fragment of a Rose Guard soul that never crossed the river of souls — and that roughly 500 years have passed since the assault on Gauntlight. As of [S59], he remains the party's primary living link to the Rose Guard's history, though his memory and condition continue to deteriorate.

Recorded status active · Last seen S59

Why this matters now

Latest recorded development
  • S59 The spirit of the Rose Guard rogue the party has been consulting; in the prior session he sensed his old party might still be alive somehow or tied to the mortal realm. Referenced heavily in this session's recap (the conversation in 'Otari's room' that ended the prior session). Reused from… [S59 · 00:01:19 · turn 0007]

2 open hooks remain on this record.

Recent appearances

Open hooks

Relationships

Full history

Show the complete record (11 sessions)
First seen [S1 · 04:08:59 · turn 2166] · All sessions S1 S28 S29 S39 S40 S51 S54 S56 S57 S58 S59

Recorded beats

  • S1 A member of the Rose Guard, described as the group's rogue, who was swallowed into the sinkhole room and died inside the keep. The town of Otari shares his name (relationship unconfirmed this session). [S1 · 04:08:59]
  • S28 The town of Otari's namesake and a member of the Rose Guard. His rotted-rogue ghost is bound to a flooded island in the lower vaults, afflicted with Field Fever, clutching his rapier. He was wounded when Belcorra attacked, fled below, was attacked by an octopus-like creature, and died of fever alone. Moved to tears that the town bears his name and the Rose Guard survived. Gives the party his Kalin Key and names the other three icons. Cannot pass on or be healed; remains a helpful quest-giver. [S28]
  • S29 Ghost/remains of the legendary Rose Guard hero Otari, encountered in the depths of the vaults. Directed the party to recover the Rose Guard relics/artifacts to break the magical barrier. The town of Otari is named after him. [S29 · 02:39:26]
  • S39 Referenced when reading the family painting: the man (Tarnak) resembles a 'black Otari' / Otari's ghost, and is identified as Otari's son. Distinct from the town location loc-otari. [S39 · 01:40:58 · turn 0447]
  • S40 Referenced as a knowledgeable Rose Guard 'fanboy' the party considers visiting for lore on Belcorra. The party debates the timeline: Otari's death, whether Belcorra's 'craziness' set in before or after, and whether she was attacked while they were together. [S40 · 02:04:03 · turn 0741]
  • S51 The Rose Guard rogue and a likely member of Zarmavdian's party. The GM recaps that after the floor collapsed into the servants' quarters and the remaining Rose Guard defeated Belcorra, Otari was assumed dead in the rubble but actually survived, fled wounded through the library to the cave area… [S51 · 01:22:11 · turn 0666]
  • S54 Former adventuring companion of Zarmavdian, now an undead spirit bound to the vaults by the Gauntlight. Appears diseased (reflecting how he died) and increasingly memory-addled, 'like an old man with dementia.' Cannot currently be freed or healed. Promised to try to recall how Zarmavdian concealed… [S54 · 02:32:25 · turn 1205]
  • S56 An NPC the party wants to revisit about an earlier question ('go visit Otari see if he remembered the thing we asked him about'); also where they agree to meet up after the escape. Referenced only in passing; not seen on screen this session. [S56 · 02:00:09 · turn 1051]
  • S57 A priest the party wanted to consult about the book and the grave knight. Run by absent player Dan; had no answer ready this session ('come back tomorrow'). Distinct from the town/location of Otari. NOTE: ASR conflates this priest NPC with the town name; flagged for merge review. [S57 · 00:07:40 · turn 0076]
  • S58 Ghost bound in the vaults, a member of the historic Rose Guard. Roughly 500 years dead (current year 4719). Senses his dead companions through their relics and believes each relic holds a fragment of their souls (though Abbas's check disputes this). Recalls a 'magic witch'/lock binding the hidden… [S58 · 00:30:02 · turn 0253]
  • S59 The spirit of the Rose Guard rogue the party has been consulting; in the prior session he sensed his old party might still be alive somehow or tied to the mortal realm. Referenced heavily in this session's recap (the conversation in 'Otari's room' that ended the prior session). Reused from… [S59 · 00:01:19 · turn 0007]