A room in the far wing filled with chains that function as a hazard/trap: hitting a chain jingles loudly and alerts its occupant, and the chains grab/restrain and bleed intruders. The chain spirit lairs here. The party fought from the doorway rather than inside after Venris nearly died in it.
Most recently recorded in S42.
No open hook is currently recorded.
No open hooks are currently recorded.
No player-visible relationships are currently recorded.