A chamber with flat black walls within the lower Abomination Vaults, described in play as walls that 'simulate the void of oblivion granted to those consumed by the empty death.' An open trapdoor against the east wall leads down to a narrow crawlspace. It was the haunt of a magic-immune, will-o'-wisp-like ghost (a floating woman's head shedding white light) that turned invisible, cast a heightened Darkness that blanketed the room, and cast Sanctuary and Shocking Grasp; the party killed it after a long fight, then used the crawlspace and nearby peepholes to scout deeper rooms [S55].
Most recently recorded in S55.
No open hook is currently recorded.
No open hooks are currently recorded.