Chandelier-lit hall with a long banquet table set as if for a grand meal (rotted, putrid), scattered settings and toppled chairs. Four skeletons in tattered finery, some clutching their own throats, animate via blue skull-lights. Site of the cliffhanger combat [S21]. A large hall where poisoned aristocrats and servants dined; full of skeletons, a chandelier holding the Everlight Crystal, and cutlery. The hub from which the party opened side rooms (scullery, rune chamber, refuse room, stairwell, wine cellar, store room) [S22].
Most recently recorded in S22.
No open hook is currently recorded.
No open hooks are currently recorded.
No player-visible relationships are currently recorded.