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Telekinetic / mechanical hand

item recovered

Current state

The Telekinetic / mechanical hand is a compound item-concept covering two related but distinct uses of telekinetic reach observed across the campaign. The first is Veve's telekinetic-hand cantrip or ability, used at range — most notably to grab collector coins without physical contact [S37 01:15:09]. The second, and ultimately more significant, is Venris's prosthetic mechanical arm, which replaced the hand he lost to the rot [S37 01:15:09]. By S42, Venris's prosthetic had been upgraded or attuned with a ghost-touch rune, allowing it to transform into a blade capable of striking incorporeal undead and landing precision and sneak damage on them [S42 01:00:33]. This made the mechanical arm central to defeating both the specter and the chain spirit encountered by the party [S42 01:00:33]. As of [S42], the mechanical arm functions as Venris's primary tool for engaging incorporeal threats, bridging his physical loss into a combat advantage against undead that normal weapons cannot reach. Note: ASR transcription artifacts occasionally render the item as "telekinetic cat" or "cat trap"; these are mis-transcriptions of the same ability.

Recorded status recovered · Last seen S42

Why this matters now

Latest recorded development
  • S42 Venris's prosthetic/mechanical arm (replacing the hand he lost to the rot in S32). It transforms into a blade that carries a ghost-touch rune, letting him strike incorporeal undead and land precision/sneak damage on them. Central to defeating the specter and the chain spirit. [S42 · 01:00:33 · turn 0337]

No open hook is currently recorded.

Recent appearances

Open hooks

No open hooks are currently recorded.

Relationships

No player-visible relationships are currently recorded.

Full history

Show the complete record (2 sessions)
First seen [S37 · 00:50:57 · turn 0254] · All sessions S37 S42

Recorded beats

  • S42 Venris's prosthetic/mechanical arm (replacing the hand he lost to the rot in S32). It transforms into a blade that carries a ghost-touch rune, letting him strike incorporeal undead and land precision/sneak damage on them. Central to defeating the specter and the chain spirit. [S42 · 01:00:33 · turn 0337]