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Venris's kukri

item recovered

Current state

Venris's kukri is a runed kukri that has served as Venris's primary melee weapon throughout the campaign, evolving in both enchantment and physical form across dozens of sessions. It first appears [S15 02:05:24] bent from a prior boss fight and taken to the Otari market blacksmith for repair — 5 silver to straighten it with its runes intact, while a proposed rune transfer to his composite shortbow was offered but deferred. By [S32 02:02:33] the kukri carried a ghost-touch property rune, becoming Venris's main weapon after he lost a hand; in that session it was used to flank and land precision strikes on mummies and McLani. By [S34 03:29:28] the ghost-touch, striking, runed blade had taken on personal meaning — Venris showed it to the craftsman Morhand as a hobbyist's weapon worthy of appreciation. The weapon's status shifted permanently at [S35 02:23:39]: Venris embedded the kukri into his new mechanical arm, called "Money," making it an integrated part of his body rather than a carried item. Already ghost-touch, this integration aligned with his emerging Ghost Hunter identity. A second kukri entered the picture at [S60 04:55:00]: a bent +1 striking crimson blade found on a torture-chamber weapon rack, which on a critical hit extends or applies persistent bleed and grants the wielder temporary HP. Venris recognized its former owner and absorbed this blade into his clockwork arm as well, requiring a 3-action release to deploy. As of [S62 01:33:00] the combined weapon functions as a transforming sword-hand — it pops in and out of the arm, resharpening each time it retracts. In the most recent recorded session it split sodhounds end-to-end and applied bleed, remaining Venris's primary melee weapon.

Recorded status recovered · Last seen [S62 · 01:45:32 · turn 0868]

Why this matters now

Latest recorded development
  • S60 A bent +1 striking kukri (crimson blade) found on the torture-chamber weapon rack: on a critical hit it deals/extends persistent bleed and grants the wielder temporary HP. Venris recognizes its former owner and absorbs it into his clockwork arm (a 3-action release to deploy). [S60 · 04:51:11 · turn 2464]

No open hook is currently recorded.

Recent appearances

Open hooks

No open hooks are currently recorded.

Relationships

Full history

Show the complete record (6 sessions)
First seen [S15 · 00:07:34 · turn 0059] · All sessions S15 S32 S34 S35 S60 S62

Recorded beats

  • S34 Venris's striking, ghost-touch, runed Kukri — his hobby weapon, shown to Morhand as something a craftsman could appreciate. [S34 · 03:29:28 · turn 0868]
  • S35 Venris's agile finesse trip Kukri, his primary weapon since losing his hand. This session he embedded it into his new mechanical arm ('Money'). Already ghost-touch; relevant to his new Ghost Hunter identity. [S35 · 01:01:13 · turn 0339]
  • S60 A bent +1 striking kukri (crimson blade) found on the torture-chamber weapon rack: on a critical hit it deals/extends persistent bleed and grants the wielder temporary HP. Venris recognizes its former owner and absorbs it into his clockwork arm (a 3-action release to deploy). [S60 · 04:51:11 · turn 2464]