Glue bombs (x3) are alchemical ranged weapons looted from a trap room [S41 02:03:39]. Mechanically, they are thrown using a Strike action keyed to Dexterity, are compatible with Quick Draw, and do not tag into the bag of holding the way most carried items do. Because Venris held no particular edge in Dexterity-based throwing, the three bombs were assigned to the bard, identified as the party's best-Dex thrower [S41 02:03:39]. As of S60, the bombs remained in Veve's inventory. One was repurposed rather than thrown offensively: the party disassembled its explosive mechanism via a crafting/Thievery check to extract the adhesive and used the harvested glue to seal the emitter hole of an alarm crystal, neutralizing the alarm [S60 00:51:12]. Two glue bombs are presumed to remain available after that use.
S60 Alchemical glue bombs from Veve's inventory (she had three). One was defused (a crafting/thievery check to disassemble the explosive mechanism) so the glue could be applied to seal the alarm crystal's emitter hole. [S60 · 00:49:31 · turn 0396]
No open hook is currently recorded.
Recent appearances
S60 Alchemical glue bombs from Veve's inventory (she had three). One was defused (a crafting/thievery check to disassemble the explosive mechanism) so the glue could be applied to seal the alarm crystal's emitter hole. [S60 · 00:49:31 · turn 0396]
Open hooks
No open hooks are currently recorded.
Relationships
No player-visible relationships are currently recorded.
Full history
Show the complete record (2 sessions)
First seen[S41 · 02:03:30 · turn 0653] · All sessionsS41S60
Recorded beats
S60 Alchemical glue bombs from Veve's inventory (she had three). One was defused (a crafting/thievery check to disassemble the explosive mechanism) so the glue could be applied to seal the alarm crystal's emitter hole. [S60 · 00:49:31 · turn 0396]