Seven-foot tall skeletons dressed in armor of gnarled roots, bones, and rusted metal, posed at doors/walkways holding a morning star. Encountered as inert/dead (did not animate); one was disarmed of a +1 morning star. Treated as set dressing/prop this session but flagged as a potential threat. [S1 03:45:14]
S41 A large skeleton ('big ass skeleton') that rose in the room past the freed mummy at the end of the prior session and was quickly killed. Its room is searched this session; it dropped only one gold piece. Possibly raised from a bone pile or via the teleportation portal's blue light. A skull from… [S41 · 00:03:49 · turn 0018]
S41 A large skeleton ('big ass skeleton') that rose in the room past the freed mummy at the end of the prior session and was quickly killed. Its room is searched this session; it dropped only one gold piece. Possibly raised from a bone pile or via the teleportation portal's blue light. A skull from… [S41 · 00:03:49 · turn 0018]
Open hooks
The armored skeleton sentinels were inert; flagged as a potential future threat.
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Show the complete record (2 sessions)
First seen[S1 · 03:45:14 · turn 1952] · All sessionsS1S41
Recorded beats
S41 A large skeleton ('big ass skeleton') that rose in the room past the freed mummy at the end of the prior session and was quickly killed. Its room is searched this session; it dropped only one gold piece. Possibly raised from a bone pile or via the teleportation portal's blue light. A skull from… [S41 · 00:03:49 · turn 0018]